HexwingPlay free

How to play Hexwing

Hexwing is a one-on-one shooter played in the browser. You fly a wand or a plane at the bottom of the arena; your opponent is at the top. Each of you sees the arena from your own end. A match is 90 seconds, or until one vessel is out of health.

Controls

Touch
The pad at the bottom right is a small map of your half of the arena: where your finger is on it is where your vessel goes. Prefer a stick? The Profile tab switches the pad to stick mode, and a flip button puts the pad on the left and the buttons on the right. Dragging on the arena itself also moves you there.
Mouse
Your vessel follows the pointer at the same top speed as touch, so neither input is faster. Left button fires while held, right button uses the special.
Keyboard
WASD or the arrows move, Space fires, Shift or E uses the special, 1–3 pick a weapon, Z / X / C tilt your aim left, centre and right.

Weapons and firing

The arena

Every match plays in one of 100 arenas. Mirror walls reflect shots (a shot fired straight at one comes straight back at you), blockers stop them, wall strips on the borders bounce them, and hazards strike whoever stands in their zone. Power-up pods drift by: touch one and a wing gun fires alongside your main weapon for a while.

2D or 3D

Hexwing has two renderers of the same game: a crisp 2D top-down view and a 3D view with a camera behind your vessel. Switch on the Profile tab, on the sign-in screen, or mid-match with the pill in the battle's corner; the fight never stops. A 2D player and a 3D player can duel each other — the simulation is identical, only the drawing differs.

Practice, then people

Practice vs bot fights an AI running the same rules in your browser. Its level goes up every time you beat it and down when it beats you, and with level it reacts faster, sees further, dodges more and brings a stronger loadout. When you are ready, Find a match pairs you with another player, peer to peer.

Winning unlocks abilities

Beating the bot unlocks two base abilities; beating a player unlocks six. A loss or a draw unlocks nothing. Each unlock prefers an ability you do not own yet, so an arsenal fills in without repeats. In the Forge, two different abilities merge into a new one, three into a triple, and 3 % of merges roll a stronger Prime. Merging spends the units, so you have to win them back — see the abilities.

Skins

Wins also drop vessel skins now and then: generated finishes — painted, metallic, glowing, glass — with their own colours, pattern and emblem, drawn the same way in 2D and 3D. Equip them on the Profile tab.

Hexwing is free, in the browser, no download.

Play Hexwing now